World of Warcraft is a massive game that allows its players to engage in different activities. You can go on quests that will have you meeting amazing characters, learn how to ride so you can get a mount for traveling purposes, get involved in the Auction House to become rich, and so on. However, out of everything that World of Warcraft has to offer, Dungeons happen to be one of the best things.
Raids and Dungeons in World of Warcraft are pretty popular. Both put you in situations where you have to fight a group of enemies, including powerful bosses. But while Raids are difficult and take hours to complete, Dungeons can be completed pretty quickly. You can jump into them with 5 players, and your main goal is to defeat everything in your path. Speaking of Raids, you should also check out the Sepulcher of The First Ones boost.
Dungeons are pretty rewarding as they can help you acquire some of the best items in the game. In fact, you can expect to receive items that are normally difficult to get. Since the game’s release, the developers have introduced many of them to the game. And today, we are going to talk about some of the best Dungeons of all time.
The first Dungeon on our list is the Shadow Labyrinth. This is considered one of the best Dungeons of all time because of how amazing it was. This was added through the Burning Crusade expansion, which was the first expansion of the game. Everyone had to complete this Dungeon as it was required to unlock something important. The best part about this Dungeon was that as you progressed through it, the enemies kept on getting stronger. This allowed players to get a true Dungeons experience.
While the Shadow Labyrinth wasn’t the hardest Dungeon introduced through the Burning Crusade expansion, it was still extremely difficult. It featured two bosses, with one of them being the Blackheart the Inciter. The thing which made this boss extremely difficult to take down was his ability to make your entire team fight against each other. As for the second boss, it was Murmur, who was the final boss of this Dungeon. However, even though he was the final boss, he was nothing compared to the Blackheart the Inciter.
The Deadmines Dungeon is yet another Dungeon that has a special place in the heart of many players. It was one of the first Dungeons that alliance players had access to. As explained in the Wow Diary Book by the developers, the Deadmines Dungeon was used to measure the lengths of other Dungeons. If a Dungeon was shorter than the Deadmines, it was considered a short Dungeon. But if it was longer than it, its name would be placed among the longer ones.
The Deadmines Dungeon is also one of the most well-designed Dungeons of all time. The developers did a remarkable job of taking care of even tiny details. This one also features one of the longest boss fights. In the heroic mode of the Deadmines Dungeon, you had to fight Vanessa VanCleef as the final boss. However, there would come a point during the fight where she would disappear, and you had to run through the entire Dungeon again to find her.
Next, we have the Return to Karazhan Dungeon. This was introduced in WoW through the Legion expansion, which arrived in 2016. This was the first Mega-Dungeon of the game. For those who don’t know, Mega-Dungeons are the ones that are pretty long, and they can be only completed in the Mythic modes. This type of mode is pretty difficult, and only the best players can clear Dungeons in it.
A lot of players don’t know that the Return to Karazhan is based on Raid itself. However, this wasn’t the first time the developers have converted a Raid into a Dungeon. The Return to Karazhan Dungeon did take the same time to complete as a Raid, so there was plenty of stuff that you had to do in it. At the end of the Dungeon, you had to fight the final boss called Viz’aduum the Watcher. This boss was a little difficult to take down as he had various tricks to use in combat. But overall, the Return to Karazhan was an excellent Dungeon.
The Wrath of the Lich King is considered one of the best expansion packs of World of Warcraft. It was the second expansion for the game, and it was released in 2008. It added a plethora of content to the game and took it to another level. However, out of all the Dungeons it added to WoW, the Culling of Stratholme is the best one.
The reason why a lot of players love this Dungeon is because of its lore. It teaches you a lot about the game and its events. It can help you learn more about the stories of the characters you’re using. The Dungeon also had an extremely powerful final boss, Mal’Ganis. This boss wasn’t easy to take down, and plenty of players died in their first encounter with him. Overall, the Culling of Startholme was a one-of-a-kind Dungeon, and everyone is eagerly waiting for something similar to arrive in WoW again.
These were some of the best Dungeons in WoW. We can expect the developers to add more of them to the game in the future.